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Using Minecraft Education in Graphics

Video Overview

Interview with teacher about the integration of Minecraft into Graphics lessons. He discusses how he makes a link between 3D builds in Minecraft and 2D drawings on paper in his lessons. The students work as a team to complete the challenge and record their process using images and Keynote.


A class teacher describes using iPads with the Minecraft Education app in a maths lesson. Pupils work in groups to create 2D and 3D creations. The teacher also uses a projector and visualizer to support learning. Pupils create a KeyNote presentation to showcase their work. To close out the lesson peer and teacher assessment is used for feedback, skill reinforcement and vocabulary development.

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Assessment Feedback and Digital Technologies (Primary)

Digital Learning Framework

This video supports the following statements of the Digital Learning Framework (DLF):

Teaching & Learning (2. Learner Experiences)

  • 2.1 Pupils engage purposefully in meaningful learning activities
    Pupils use digital technologies for sourcing, exchanging of information to develop understanding and support basic knowledge creation.

Teaching & Learning (3. Teachers’ Individual Practice)

  • 3.1 The teacher has the requisite subject knowledge, pedagogical knowledge and classroom management skills.
  • Teachers use a range of digital technologies to design learning and assessment activities for their pupils.
  • Teachers design or adapt learning experiences that incorporate digital technologies and make learning activities relevant and meaningful to support pupils’ learning. When teachers use digital learning activities, they evaluate their effectiveness, and revise their teaching strategies accordingly.

Visit DL Planning to explore what other areas of the DLF are supported in this video, and to help you to plan for digital learning in your class.

Teaching & Learning, Post-primary, Assessment/Assessment Tools, Coding, Collaboration, Computational Thinking, Content Creation, Online Resources

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