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Using VR headsets to engage pupils in a local area project

Using VR headsets to engage pupils in a local area project

Video Overview

Teachers at St. Mark’s Senior National School describe how they introduced VR headsets in the classroom and use them to enable pupils to explore their local area in virtual reality.


Pupils use VR Headsets to create a virtual tour of their locality. The Expeditions Pro app as well as Google Expeditions was used. This multimedia project included pupils taking on the role of a ‘tour guide’ drafting key information on a local landmark. They uploaded voiceovers and annotated their drafts. This project was particularly beneficial for visual learners.

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Video tutorials

The following short tutorials will show you how to use apps featured in the video:

Digital Learning Framework

This video supports the following statements of the Digital Learning Framework (DLF):

Teaching & Learning (1 Learner Outcomes)

  • 1.1 Statement: Pupils use appropriate digital technologies to foster active, creative and critical engagement in attaining challenging learning outcomes.

Teaching & Learning (2. Learner Experiences)

  • 2.1 Standard: Pupils engage purposefully in meaningful learning activities
    Pupils use digital technologies for sourcing, exchanging of information to develop understanding and support basic knowledge creation.

Visit DL Planning to explore what other areas of the DLF are supported in this video, and to help you to plan for digital learning in your class.

, Primary, Collaboration, Digital Storytelling

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