Good Practice Videos
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Using Tablets in SESE
A 1st class teacher describes how his class uses digital resources in SESE for project work. Pupils use Book Creator for procedural writing and Scratch Jnr to code the results of their Science experiment. ICT is used for content creation in the classroom and is a key assessment tool.
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Digital Video for Gaeilge
A multigrade class teacher describes how she integrated digital video into a Gaeilge lesson. The pupils use Stop Motion animation to retell a story from their Gaeilge textbook. The teacher used Oide FÍS lessons to support her teaching. Pupils used drawings, paintings and Lego to recreate the story.
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ICT in a Multiclass Setting (Cloghans Hill National School)
A teaching principal outlines how she uses ICT to best support teaching and learning in a one teacher school. She gives an overview of her planning, the school's Bring Your Own Device policy, as well as explaining the ways ICT helps her to integrate, differentiate and assess learning.
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Scratch for Music
A multi-grade class teacher explains how she uses Scratch to support teaching and learning in from Junior to Senior levels. Her senior pupils translate music notation into Scratch code to play songs in the software. This tasks supports differentiation as all pupils can work to their own level.
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Tablets in 3rd & 4th Class PE
A 3rd and 4th class teacher describes using tablets in a PE lesson, focused on Dance. The pupils use an app called Sworkit for their warm up. They use the video function on the tablet to carry out self and peer assessment of FMS (Fundamental Movement Skills).
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Digital Storytelling for a Global Goals Project
A 6th class teacher describes how her class created video projects using Adobe Spark. Pupils learned about copyright and created a short digital story using royalty free image websites: www.pixabay.com and www.photosforclass.com. Projects were saved to Google Drive as an assessment record.
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Computational Thinking in Attymass National School
A school Principal describes his school's approach to computational thinking from infants to sixth class. This includes the use of Beebots, Scratch, Lego Wedo and engaging in computational thinking challenges, such as Bebras. Reference is made to a JRC report. Accessible here: https://tinyurl.com/4a79nm2b
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Digital Technologies in Attymass National School
A school Principal describes his school's embedding of digital technologies across the curriculum. The school makes use of the Digital Learning Framework, Looking at our School and the EU SELFIE tool to plan for digital learning. Pupils use a variety of devices and resources, including Chromebooks, iPads and Lego Wedo.
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Using Digital Technologies to Assess Play in Aistear
An infant teacher describes the importance of technology to assess play in an Aistear setting. iPads or smartphones can be used to record and assess what learning is taking place and what language the pupils are using.